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Title                   : Castle Dukenstein 6.1 Total Conversion
Filename                : DS-61.ZIP
Author                  : Myles Edmonds aka Deadeye
Email Address           : medmonds@netaccess.on.ca
Web site		: http://www.netaccess.on.ca/~medmonds
Description             : A Castle Wolfenstein TC for Duke Nukem 1.3
Additional Credit to    : - Id software and 3D Realms
			  - An anonymous German friend for the translations.
			  - Ken (Scorpion) Wallrich for mirroring the download.
                          - Jester (Wertner@innernet.net) for the Knife graphics.
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* Play Information *

Duke 3D Version 1.3     : Yes.
Duke 3D Version 1.4     : No.
Duke 3D Version 1.5     : No.
Single Player           : Yes.
Cooperative 2-8 Player  : Yes.
Deathmatch 2-8 Player   : Yes.
Difficulty Settings     : Yes.
New Sounds              : Yes.
New Graphics            : Yes.
New Music               : Yes.
Demos Replaced          : Yes. 1

1) Unzip into an empty directory.
2) Backup any files in your DUKE3D directory that clash with the new files.
3) Copy the new files into your DUKE3D directory.
4) Run Wolf.com and play episodes #1 or #2.

If you want to run a specific Dukenstein map, Run "RunDS.bat" instead of "Wolf.com"

* Construction *

Base                    :  2 Wolfenstein levels converted from DOOM II.
			  18 Wolfenstein levels redrawn by hand.
Editors used            : DMDKCONV.EXE, BUILD.EXE, DN13PAT.COM
Build Time              : Way too much.
Known Bugs              : NONE



I was getting sick of fighting monsters from the id, or aliens.  I wanted to fight a real enemy...  One you could really hate!  I yerned for the good old days of blowing away nazis in Castle Wolfenstein, but with a more modern game engine.  This is the result.

This started out as a straight conversion of the 2 DoomII Wolfenstein levels into Duke maps.  It is now a TC (Total Conversion) including graphics, sound, music, and 20 reworked Wolfenstein levels.

Future Plans:
 - A Duke 1.5 Version.
 - A third Episode.

1.0: Premier Release
2.0:
 - Removed dependency on "Duke it out in DC" textures.
 - Redimentioned map to a more reasonable size.
3.0:
 - Improved shading.
 - Castle Wolfenstein style doors.
 - Finally got nuke button to work.
4.0:
 - Improved shading.
 - Added Bonus Level.
 - Secret exit now goes to Bonus Level.
5.0:
 - Improved shading.
 - Added Dog & Guard Graphics.
 - Added Wall Graphics.
 - Added Maps 2-8.  Phew...
 - Improved old levels.
 - Wrote Dog code from scratch.
 - Added water areas.
5.1:
 - Changed "Exit" sign in map 9 to German.
 - Added missing multiplayer positions to maps 6-8.
 - Fixed some broken lighting/shading effects.
 - Added missing "Exit" signs.
 - Gave levels 2-8 names.
5.2
 - Friend from Germany emailed more accurate translations.  Changed signs accordingly.
 - I realised that sewer systems are open air systems.  Changed them accordingly.
 - Added outside areas, windows, trees, water and sharks.
 - Added working gallows and guiotine in "Swastika" level.
 - Fixed HOM problem in "Vaults" level.
 - Added fire extinguishers, and fire plugs.
 - Varied the colour of some some objects.
 - Fixed podium speech problem in Central Command.
 - Pickup chaingun now looks like Wolfeinstein gun.
 - Powerups now look like Wolfenstein powerups.
5.3:
 - Fixed HOM on one of the deathrow cells in Central Command level.
 - Put door closers on all the metal doors.
 - Added a Demo
6.0:
 - Added a whole new Episode (Operation Eisenfaust).  10 new levels with mutants, officers & Dr. Schaubbs.
6.1:
 - Replaced foot with Jester's knife graphics for a more Wolfenstein feel.
 - Changed the space occupied by sprites to be more like Wolfenstein.
 - Hans kept bouncing up while he died.  That's fixed.
 - Added internal elevator and reservoir to "Swastika Halls" level.
 - Cleaned up bugs.

* Copyright / Permissions *

Do with it what you will!  I hearby release this TC into the Public Domain!

Send your comments to medmonds@netaccess.on.ca .  But be kind.  Remember I did this mostly on my own.  No "team" was involved.


* Where to get this TC *

- Wherever all good TC's are found.
- http://http://members.xoom.com/mylese/sw.html
- I release all my work in the "alt.games.duke3d.binaries" newsgroup.
- At http://www.geocities.com/Area51/Hollow/1286/duke.html (Mirror)
- At http://www.totalconversions.com/tc-duke3d/released.shtml

